This page was last updated on 13
January 2008.
This is the longer version of ChrisW's Naval SF Card, which I hand out at science fiction conventions. (It's a work-in-progress.)
Note that this isn't just a list of my favorite books (although many of them are favorites). As a science fiction fan who happens to be a naval analyst and wargame designer, I find these books (and websites, etc.) particularly interesting or useful, for either the ideas or the execution.
Recommended Reading List
This is the longer version of ChrisW's Naval SF Card, which I hand out at science fiction conventions. (It's a work-in-progress.)
Note that this isn't just a list of my favorite books (although many of them are favorites). As a science fiction fan who happens to be a naval analyst and wargame designer, I find these books (and websites, etc.) particularly interesting or useful, for either the ideas or the execution.
- Books on game design
- Katie Salen & Eric Zimmerman: Rules of Play: Game Design Fundamentals
- Peter Perla: The Art of Wargaming
- Non-fiction books on naval/military matters
- Julian Corbett: Some Principles of Maritime Strategy
- James George: History of Warships
- Wayne Hughes: Fleet Tactics: Theory and Practice or Fleet Tactics and Coastal Combat
- Edward Luttwak: The Grand Strategy of the Roman Empire
- Marshall Savage: The Millennial Project: Colonizing the Galaxy in Eight Easy Steps
- Websites of Interest
- Winchell Chung's Atomic Rockets [http://www.projectrho.com/rocket/index.html]
- Winchell Chung's 3-D Starmaps,/CITE> [http://www.projectrho.com/starmapstub.html]
- Ad Astra Games [http://www.adastragames.com/]
- Etranger [http://www.users.globalnet.co.uk/~dheb/2300/Admin/Index1.htm]
- Starship Combat News [http://www.star-ranger.com/Home.htm]
- ChrisW's Thoughts on Starship Troopers [http://www.kentaurus.com/troopers.htm]
- Mailing lists of interests
- SFConsim-L [http://games.groups.yahoo.com/group/sfconsim-l]
- WarpWar and other classic microgames [http://games.groups.yahoo.com/group/WarpWar/]
- Space_OperaSF [http://groups.yahoo.com/group/Space_OperaSF/]
- “Naval” Science Fiction books worth reading
- Robert Chase: The Game of Fox and Lion
- C.J. Cherryh: Downbelow Station and Hellburner
- Glen Cook: The Dragon Never Sleeps
- Michael DiMercurio: The “Patch” Pacino series
- Scott Gier: Genellan series (Planetfall, In the Shadow of the Moon, First Victory, and Earth Siege)
- Robert Heinlein: Starship Troopers
- Jack McDevitt: A Talent for War
- Kevin O’Donnell: Fire on the Border
- Dave Trowbridge and Sherwood Smith: Exordium series (The Phoenix in Flight, Ruler of Naught, A Prison Unsought, The Rifter's Covenant, and The Thrones of Kronos)
- Science Fiction which looks promising
- Jack Campbell's (John Hemry's) Lost Fleet series
- Thomas Harlan's In the Time of the Sixth Sun series (Wasteland of Flint and House of Reeds)
- Walter Hunt's Dark Wing series
- Other Reading Lists
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Books on game design
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Katie Salen & Eric Zimmerman: Rules of Play: Game Design FundamentalsThe book on understanding what games are, and why they “work.” I expect their followup -- The Game Design Reader: A Rules of Play Anthology -- to be as good.
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Peter Perla: The Art of WargamingThe history of commercial and professional wargaming and the use of wargames. I own a copy at work and at home.
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Julian Corbett: Some Principles of Maritime StrategyEspecially the “Green Pamphlet” appendix, which was originally a classified document written for the Royal Navy. Old but still the best single breakdown of naval theory. Free online at http://www.gutenberg.org/etext/15076.
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James George: History of WarshipsOverview of how naval ships have changed over time, and why.
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Wayne Hughes: Fleet Tactics: Theory and Practice or Fleet Tactics and Coastal CombatSame book, two editions (either is good). How to think about and analyze tactics, and how tactics have changed over time.
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Edward Luttwak: The Grand Strategy of the Roman EmpireExcellent treatise on how to think about borders. (If only Stephen Donaldson had read this before writing the Gap series!)
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Marshall Savage: The Millennial Project: Colonizing the Galaxy in Eight Easy StepsThink big!
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Websites of Interest
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Winchell Chung's Atomic Rockets [http://www.projectrho.com/rocket/index.html]
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Winchell Chung's 3-D Starmaps,/CITE> [http://www.projectrho.com/starmapstub.html]
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Ad Astra Games [http://www.adastragames.com/]http://www.adastragames.com/ -- Publishers of Attack Vector: Tactical and the Saganami Island Tactical Simulator
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Etranger [http://www.users.globalnet.co.uk/~dheb/2300/Admin/Index1.htm]http://www.users.globalnet.co.uk/~dheb/2300/Admin/Index1.htm -- A slightly non-canon 2300 website. I especially recommend the starships section.
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Starship Combat News [http://www.star-ranger.com/Home.htm]http://www.star-ranger.com/Home.htm -- Science Fiction combat miniatures and wargames
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ChrisW's Thoughts on Starship Troopers [http://www.kentaurus.com/troopers.htm]http://www.kentaurus.com/troopers.htm -- Yes, I am plugging my own page.
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Mailing lists of interests
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SFConsim-L [http://games.groups.yahoo.com/group/sfconsim-l]http://games.groups.yahoo.com/group/sfconsim-l -- Mailing list for discussing science fiction wargames.
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WarpWar and other classic microgames [http://games.groups.yahoo.com/group/WarpWar/]http://games.groups.yahoo.com/group/WarpWar/ -- Discussion list for ALL classic science fiction microgames.
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Space_OperaSF [http://groups.yahoo.com/group/Space_OperaSF/]
http://groups.yahoo.com/group/Space_OperaSF/ -- Title is self-explanatory.
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Robert Chase: The Game of Fox and LionTactically useful FTL drive.
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C.J. Cherryh: Downbelow Station and HellburnerSpace combat forces that aren’t simply navy retreads, plus an illustration how politics affects force structure. (For more information, look here.)
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Glen Cook: The Dragon Never SleepsBorrows heavily from Roman history. Could be the fiction companion to the Luttwak book. (For more information, look here.)
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Michael DiMercurio: The “Patch” Pacino seriesSubmarines, not SF, but a good source of verisimilitude.
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Scott Gier: Genellan series (Planetfall, In the Shadow of the Moon, First Victory, and Earth Siege)Science fiction fleet operations through the eyes of a former naval aviator.
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Robert Heinlein: Starship TroopersWhy we fight, and the meaning of civic virtue. (For more information, look here.)
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Jack McDevitt: A Talent for WarHistory as verisimilitude.
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Kevin O’Donnell: Fire on the BorderAnother example of tactically useful FTL drives.
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Dave Trowbridge and Sherwood Smith: Exordium series (The Phoenix in Flight, Ruler of Naught, A Prison Unsought, The Rifter's Covenant, and The Thrones of Kronos)Well-thought-through space opera, which combines tactical FTL combat with speed-of-light weapons and sensors. (For more information, look here.)
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Science Fiction which looks promising
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Jack Campbell's (John Hemry's) Lost Fleet seriesI haven't read these yet, but I got the chance to listen a reading of a chapter and talk to the author. Hemry is a retired US Navy Surface Warfare Officer, and that expertise shows.
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Thomas Harlan's In the Time of the Sixth Sun series (Wasteland of Flint and House of Reeds)A hard-SF archaeological mystery/space combat series set in an alternate future and past.
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Walter Hunt's Dark Wing seriesI must admit I have only read the first book of this series. The first book was very enjoyable -- I just need to find time to finish the rest!
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Other Reading Lists